1. Del modu dazymo

    Posted by barcode, on 10 Lapkričio 2010 - 18:58 in section: Šiukšlynas (Temos, kurios senos ir nebenaudojamos)
    yra tik jos convertuotos reik converterio
  2. Traktoriu greicio regulevimas

    Posted by barcode, on 9 Lapkričio 2010 - 17:35 in section: Šiukšlynas (Temos, kurios senos ir nebenaudojamos)
    + didinti greiti bet tuo paciu ekrana pritraukia - mazina greiti tolina vaizda man veikia
  3. modu konvertavimas i ls2011

    Posted by barcode, on 27 Spalio 2010 - 13:37 in section: Šiukšlynas (Temos, kurios senos ir nebenaudojamos)
    size blogai surasei
  4. modu konvertavimas i ls2011

    Posted by barcode, on 24 Spalio 2010 - 12:23 in section: Šiukšlynas (Temos, kurios senos ir nebenaudojamos)
    Before you try to use this guide, please read this:

    The mod you prolly try to convert to LS 2011, has to be LS2009 Gold ready.

    Also the mod name is only allowed to have those letters/numbers: "-",numbers from "0-9", letters from "a - z" and "_".
    This can be a reason if your mod does not appear in the store after converting it.


    The examples shown below are from the Case-IH 1455XL i converted for myself.
    So you need to edit the fuelCapacity for example to your own needs.

    Open your mods .xml (For example 1455XL.xml)
    And change this:
    <?xml version="1.0" encoding="iso-8859-1" standalone="no" ?>

    Into this:
    <?xml version="1.0" encoding="utf-8" standalone="no" ?>

    Then put this:
    <accelerationSpeed maxAcceleration="0.2" deceleration="0.6" />

    Above of this
    <fuelCapacity>YourFuelCapacity</fuelCapacity>
    Example 1455XL 155
    <fuelUsage>YourFuelUsage</fuelUsage>
    Example 1455XL 0.005

    Its supposted to look like this now:

    Code:

    <accelerationSpeed maxAcceleration="0.2" deceleration="0.6" />

    <fuelCapacity>Your fuelCapacity</fuelCapacity>
    <fuelUsage>FuelUsage here</fuelUsage>


    And put <tipCamera index="4|2" />
    below of <cameras count="x">

    x means the number of cameras your tractor has. Example 1455XL "2"


    It should look like this now:
    Code:

    <cameras count="2">
    <camera1 index="4|0" rotatable="true" rotateNode="4" limit="true" rotMinX="-1.4" rotMaxX="0" transMin="4" transMax="20" />
    <camera2 index="5" rotatable="true" limit="false" rotMinX="0" rotMaxX="0" transMin="0" transMax="0" />
    </cameras>
    Take the cameras count part from your own tractor, this one is only for the 1455XL.

    <tipCamera index="4|2" />


    Sound part:
    As theres no fendt in this game, (many modders used some of the fendt sounds back in ls 2009.)
    We have to edit this part.

    Code:

    Before:
    <attachSound file="$data/vehicles/steerable/fendt/attach.wav" pitchOffset="1" />
    <motorStopSound file="$data/vehicles/steerable/fendt/fendt716out.wav" pitchOffset="1" />
    <compressedAirSound file="$data/vehicles/steerable/fendt/compressedAir.wav" pitchOffset="1" volume="1.0"/>
    <compressionSound file="$data/vehicles/steerable/fendt/compressorWork.wav" pitchOffset="1" volume="1.5"/>
    <aiMotorSound file="$data/vehicles/steerable/fendt/fendt716idleAI.wav" pitchOffset="1" radius="25" innerRadius="4" volume="1.0" />

    After:
    <attachSound file="data/vehicles/steerable/deutz/attach.wav" pitchOffset="1" />
    <motorStopSound file="$data/vehicles/steerable/deutz/agro620_out.wav" pitchOffset="1" />
    <compressedAirSound file="$data/vehicles/steerable/deutz/compressedAir.wav" pitchOffset="1" volume="1.0"/>
    <compressionSound file="$data/vehicles/steerable/deutz/compressorWork.wav" pitchOffset="1" volume="1.5"/>
    <aiMotorSound file="$data/vehicles/steerable/deutz/agro620_idleAI.wav" pitchOffset="1" radius="25" innerRadius="4" volume="1.0" />


    If theres no steerable/fendt/ in your .xmls sound part then don't edit it.

    modDesc:
    First of all change this:
    <?xml version="1.0" encoding="iso-8859-1" standalone="no" ?>
    <modDesc descVersion="1">

    into this:
    <?xml version="1.0" encoding="utf-8" standalone="no" ?>
    <modDesc descVersion="4">

    And add this:
    Code:

    <title>
    <en>Sample mod</en>
    <de>Beispiel mod</de>
    </title>


    You have to add few things here,put <iconFilename> below <description> (iconFilename => store.png of your tractor,description is a example.)

    <description>
    <en>Converted 1455XL</en>
    <de>Converted 1455XL</de>
    </description>
    <iconFilename>Case.png</iconFilename>
    Also add this one below <iconFilename>
    <multiplayer supported="true"/>

    Should look like this now:

    Code:

    <description>
    <en>Converted 1455XL</en>
    <de>Converted 1455XL</de>
    </description>
    <iconFilename>Case.png</iconFilename>
    <multiplayer supported="true"/>


    Quick and easy version for ModDesc:

    Code:

    <?xml version="1.0" encoding="iso-8859-1" standalone="no" ?>
    into
    <?xml version="1.0" encoding="utf-8" standalone="no" ?>

    <modDesc descVersion="1">
    into
    <modDesc descVersion="4">

    Add this:
    <version>1.0</version>

    And add this:
    <multiplayer supported="true"/>

    Also add this:
    <iconFilename>Storepictureofthemod.png</iconFilename>

    And add the title of your mod
    <title>
    <en>Modname here</en>
    <de>Modname hier</de>
    </title>


    Script Converting

    Seek this in your .Lua file, for example: Maxxum.lua.
    InputBinding.getButtonKeyName

    And replace it with this:
    InputBinding.getKeyNamesOfDigitalAction

    Errors:
    sometimes one points missing, seek the function named above and Naudokis paieška (įrašydamas joje tai, ko ieškai) for one "." add another to it.
    Should look like this now: ".."

    Files:
    Example of the Moddesc.xml and the 1455XL.xml, converted using this tutorial.
    www.mediafire.com/?tw0e0z17q6t11n2

ATS mods FS25 mods Farming Simulator 2019 mods Farming simulator 19 mods
ATS mods ETS2 mods Farming Simulator 25 mods ETS2 mod